Tools for Learning Activities: Kahoot!

This article refers to a third party free/freemium tool. Please refer to University guidance for considerations when using third party apps for teaching and learning.

What is Kahoot! ? 

Kahoot! is a game-based online quiz platform. Kahoot’s main option is to run live real-time quizzes with students. It’s quizzes and learning games, “Kahoots!”, are user-generated multiple-choice questions that can be accessed via a web browser or the Kahoot! app. This article relates to the ‘free’ version of Kahoot! Here’s a short demo provided by



The University has approved use of the free version of Kahoot for Teaching and Learning. If considering use, please note the terms and conditions summarised in this article.

  • Approved for use at the University, see ‘Considerations and limitations‘ below
  • Free version, if registered with an ‘educational’ email address, gives access to certain features. Do not register with university password.
  • If requiring ‘paid’ version, contact your School DTS business partner.
  • Online (browser-based) and App (Android, iOS)
  • You can find support via the Kahoot! Help and Support Centre. 


Key features:

At time of writing, these features are available for ‘free’ account users. See Kahoot! ‘higher education plans’ for full, updated list of current features.

  • Teacher-led incremental reveal quizzes (10 players max). 
  • Student-led incremental reveal quizzes (10 players max). 
  • Multiple choice questions
  • Images as answers
  • Insert images or Youtube video embeds into question types
  • Leader-board and participation reports
  • Share via direct link and game-generated pin
  • Question importer
  • In-built image library



  • Simple interface
  • Mobile-friendly
  • Saves automatically to the cloud


Considerations and limitations:

The University has approved the free version of Kahoot for Teaching and Learning. If considering use, please note the terms and conditions summarised in this article, and links to further details via the Kahoot! Help and Support Centre.

Kahoot! personal data and privacy advice 

  • You need to create an account on the platform to design and host a Kahoot! You will be asked to provide basic details such as name, email address and intended use. 
  • Do not use your University password when creating a Kahoot! account. 
  • Your students do not need to sign up to use Kahoot!. Do not use Kahoot! to gather personal data from students. 
  • Avoid sharing personally identifiable information via Kahoot! (other than valid email address required for registration). For example, the free version of Kahoot! gives access to optional features such as creating a profile page ‘user persona’. 
  • You are responsible for managing your free Kahoot! account, directly on the Kahoot! website via Kahoot! customer service team.  
  • Staff registering to use a free Kahoot! license will be subject to accepting Kahoot! terms and conditions; and understanding Kahoot! privacy policies. 
  • Please note; the email address you provide may be used for password resets and marketing emails with relevant information about Kahoot! or third parties (you can opt in or out of marketing emails at anytime). 


Kahoot! copyright information and liabilities 

  • A Kahoot! created via the free account is automatically public and available to other Kahoot! users, to copy and edit/reuse. To make your Kahoot! private, you need to manually edit settings and select the visibility option ‘Only you’. 
  • When adding third party content (such as images or videos) you must follow guidance on making copyright law work for you in your University teaching (useful copyright FAQs can be found on the University IMPs webpages). When searching for useable third-party content, see the Kahoot! image library, you may also find suitable content via the university collections or free image sites such a PixabayUnsplash and unDraw (always check the usage terms). 
  • Kahoot! require users to guarantee that they have the right to upload content (for example, third-party images or videos used in questions) and that the use does not infringe a third party’s rights or the Kahoot! Acceptable Use Policy. 
  • Any content that users contribute/add/upload to Kahoot! can be used indefinitely by Kahoot! In any capacity, for example, to make revenue. 
  • Staff waive any moral rights if they upload their content to Kahoot! (for example, the right to be identified as the author, or object to derogatory treatment of the content used to make a Kahoot!). 


Does Kahoot! Meet accessibility standards?

Kahoot! meets accessibility standards in some ways:  

  • Text is scalable using your browser’s zoom in/out feature to at least 200% 
  • The question field can be used as an alt-text field if using media 
  • You have freedom to embed YouTube media that meets your needs for captions and audio descriptions 
  • Sound/music is mutable using your browser’s “mute tab” feature 
  • Kahoot! services are navigable using alt, enter, and spacebar keys 
  • Common screen readers on teaching devices will read questions and answers aloud 
  • Common screen readers on student devices will read matching answer numbers aloud 

If you’re unsure how to accommodate certain accessibility needs with Kahoot!, please  contact Kahoot! to help troubleshoot. 



Page last updated on November 23, 2021 by andyturner

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